Tag Archives: scenarios

One Page Rules: Faster Than Light

Star Noir operates under the fiction that an FTL drive works. To be specific, Sonny White’s implementation of the Alcubierre Drive works. In Starships, it makes very little impact, except to limit the places from which a ship may escape. … Continue reading

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The Battle of Luna, or the Protractor Scenario

Back in Scenario One (the Battle of Ascension) I talked about how ship rotation was short enough to be ignored by Starships. In this scenario, I make the opposite assumption: ship rotation takes a whole turn.

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Space Pirate

The latest entry in my series of beta scenarios is the “ship’s systems” scenario. In designing Starships, I made the decision to simplify the ships’ systems to focus on the movement mechanics. In this scenario, I add more complicated damage … Continue reading

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The Battle of Moultrie

While Starships is a great game, it does have a flaw. It’s best played with six-to-ten squadrons, no matter the number of players. This scenario provides the rules to allow you to get together with a bunch of friends for a … Continue reading

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The Battle of Xìngyùn

This scenario is probably the most complicated one I’m working on. It was supposed to just be the “carrier ops” scenario, but in designing it to be realistic(-ish), it also became the “including orbits in your game” scenario. The set-up: … Continue reading

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The Battle of Ascension

I make two claims about Starships. One, movement in the game is realistic; and two, that the game is fun. In chasing the second claim, I withheld some ideas from the game. Over the next few months, I will post … Continue reading

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