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Tag Archives: starships
The Battle of Moultrie
While Starships is a great game, it does have a flaw. It’s best played with six-to-ten squadrons, no matter the number of players. This scenario provides the rules to allow you to get together with a bunch of friends for a … Continue reading
Engine Technology
When I wrote Starships, I avoided talking about the engine technologies. Real-life rocket engines work by throwing mass out of the back end of a ship, and the fuel-to-payload ratios are too high to zip around like we do in … Continue reading
Different Invasions
As the invasions of Xìngyùn and Ascension were presented, there does not seem to be any difference. Both invasion forces made their way to the ground, but the invasion of Xìngyùn failed, while the invasion of Ascension succeeded. What made … Continue reading
The Battle of Xìngyùn
This scenario is probably the most complicated one I’m working on. It was supposed to just be the “carrier ops” scenario, but in designing it to be realistic(-ish), it also became the “including orbits in your game” scenario. The set-up: … Continue reading
The Battle of Ascension
I make two claims about Starships. One, movement in the game is realistic; and two, that the game is fun. In chasing the second claim, I withheld some ideas from the game. Over the next few months, I will post … Continue reading