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Author Archives: Mark
Engine Technology
When I wrote Starships, I avoided talking about the engine technologies. Real-life rocket engines work by throwing mass out of the back end of a ship, and the fuel-to-payload ratios are too high to zip around like we do in … Continue reading
Different Invasions
As the invasions of Xìngyùn and Ascension were presented, there does not seem to be any difference. Both invasion forces made their way to the ground, but the invasion of Xìngyùn failed, while the invasion of Ascension succeeded. What made … Continue reading
The Battle of Xìngyùn
This scenario is probably the most complicated one I’m working on. It was supposed to just be the “carrier ops” scenario, but in designing it to be realistic(-ish), it also became the “including orbits in your game” scenario. The set-up: … Continue reading
The Battle of Ascension
I make two claims about Starships. One, movement in the game is realistic; and two, that the game is fun. In chasing the second claim, I withheld some ideas from the game. Over the next few months, I will post … Continue reading
Workbench: Earth, Moon, and Mars to scale
While this post might be labeled “Workbench”, it’s not, really. The planets you’re looking at above are how I received them from Shapeways.
Starships Movement Demo
I now have a YouTube channel, and will be posting more demos.
What’s the #5 Hottest Title on Wargame Vault?
Yep. Starships.
Starships PDF is Available
It’s up, and for sale at Wargame Vault.
Starships to demo at Kingdom Con
So Jump War is now Starships, or Purple Fuzzy Monster’s Starships, if you’re not into that whole brevity thing. I’ve got a page for it on the web site here. I’m demoing it at Kingdom Con in San Diego on … Continue reading
Now why don’t he write?
For those folks who are wondering why I’m not posting quite so frequently, let me reassure you that the Purple Fuzzy Monster is still working away on Jump War. The basic problem was that I was spending an awfully long … Continue reading