Author Archives: Mark

Space Pirate

The latest entry in my series of beta scenarios is the “ship’s systems” scenario. In designing Starships, I made the decision to simplify the ships’ systems to focus on the movement mechanics. In this scenario, I add more complicated damage … Continue reading

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The Battle of Moultrie

While Starships is a great game, it does have a flaw. It’s best played with six-to-ten squadrons, no matter the number of players. This scenario provides the rules to allow you to get together with a bunch of friends for a … Continue reading

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Engine Technology

When I wrote Starships, I avoided talking about the engine technologies. Real-life rocket engines work by throwing mass out of the back end of a ship, and the fuel-to-payload ratios are too high to zip around like we do in … Continue reading

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Different Invasions

As the invasions of Xìngyùn and Ascension were presented, there does not seem to be any difference. Both invasion forces made their way to the ground, but the invasion of Xìngyùn failed, while the invasion of Ascension succeeded. What made … Continue reading

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The Battle of Xìngyùn

This scenario is probably the most complicated one I’m working on. It was supposed to just be the “carrier ops” scenario, but in designing it to be realistic(-ish), it also became the “including orbits in your game” scenario. The set-up: … Continue reading

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The Battle of Ascension

I make two claims about Starships. One, movement in the game is realistic; and two, that the game is fun. In chasing the second claim, I withheld some ideas from the game. Over the next few months, I will post … Continue reading

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Workbench: Earth, Moon, and Mars to scale

While this post might be labeled “Workbench”, it’s not, really. The planets you’re looking at above are how I received them from Shapeways.

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Starships Movement Demo

I now have a YouTube channel, and will be posting more demos.

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What’s the #5 Hottest Title on Wargame Vault?

Yep. Starships.

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Starships PDF is Available

It’s up, and for sale at Wargame Vault.

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